Our First Non-Linear Story is Here!

We’ve Taken Our First Steps Into a Larger World

Wroth Worlds always intended to be an interactive, multimedia experience.  To date, we’ve published several novels and stories (of which we’re very proud).  But with “The First Day,” we’re starting our expansion into two-way, non-linear storytelling.

Written with Twine, “The First Day” let’s the reader take control of a pilot arriving during the Corporate War as the Expansion Era transitions in the Exile Era.  The reader gets to choose what happens to the pilot for either Sadko Transporation or Ephemeris Engineering and shape humanity’s escape from the Hetarek.  There are 17 possible endings and, while searching through them, the participant will learn more about the turmoil in the last days before the Hetarek invasion.

This is the first small step into engaging, two-way storytelling.  We have already started development on a much more interactive project.  And, as always, expect lots more quality stories as we develop the Wroth Worlds Universe.